This is a PAGE 7 of a copy of a thread on freegamedev.net. Once around 2010 or so, I lost a similar thread over there for my other little game, Word War vi when the forum database was lost, so I created this as a backup in case something similar happens again.

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MCMic » 28 Apr 2021, 14:07

Have you played Endless Sky? I’m playing it these last weeks and it’s really nice. And it feels like SNIS could take inspiration from it on how to handle the mission stuff.

Having some real use for the money to buy ships and parts (and also just to be able to go on as you need to pay salaries to crew) is a good motivation to do the transport of people/cargo generic missions, and when you go to spaceports you sometime trigger scripted missions, some of them being part of complicated story lines.

Doing the same kind of things in SNIS with a crew would feel awesome for sure. Well I could not pass the same amount of time on SNIS because of how hard it is to get enough people/computers in the same place to play SNIS, but maybe something a bit smaller/simpler. The way factions are handled is quite good too.


smcameron 30 Apr 2021, 22:33

I have not played Endless Sky. I'll at least take a look at some videos though. Thanks for the recommendation.


smcameron 28 May 2021, 20:54

Here's a quick little demo of a new feature which allows the user to hold down the SHIFT key and drag UI elements wherever they want to. Not sure it's terribly useful, but it was easy to implement, so I did.


Julius 28 May 2021, 21:15

Once you got VR working, then people can make their own work-spaces like with https://simulavr.com/ (Godot Engine based btw)